This is a submission to CGA JAM

View the submission page for this entry

The jam is currently accepting ratings for entries.
Rate and comment on this entry for the jam by visiting the submission page from the link above.

  • First game & first jam!
  • My intentions were to play with a game engine and begin to understand what that involves.
  • I wanted to play more with physics but time wasn't on my side. To make it more interesting I added a countdown to make it faster paced and provide a challenge.
  • I see this as a starter prototype for potentially something larger. Custom target rotation, obstacles, timing-orientated firing etc.
  • Built with Phaser 2.6.2
  • SFX by LittleRobotSoundFactory
  • This game is open source. The repository is here: .

More information

Published8 days ago
TagsPhysics, Time Attack


Log in with your account to leave a comment.

Excellent game. The only thing I'd change is the timer. I only got to level3 cause the timer was too fast. I gave up cause i really didn't want to have to restart from the beginning every time, for the feedback! I ran through the game 3 times and averaged the level times with this script: . I tried to account for my familiarity with the game but obviously I hadn't done so correctly :)